A FICTIONAL AI-GENERATED GALACTIC POP BAND EXPERIENCE

MEET THE COSMIC CREW

Step into the world beyond the Nyx Veil and meet the adventurers who shaped its fate — a diverse group of explorers, misfits and visionaries.

Portrait Prism

Kel'Nashu "Prism"

Support / Face / Entertainer / Pilot

"It's time for a PRISM Rush!"

Basic Data

Age
17
Species
Pathra
Height
177 cm
Occupation
Taxi Driver / Starfinder Agent
Family
Veyna Rhaz (foster mom)
Shunari (mother)
Kelatu (father)
Nyla (chosen sister)

Preferences

Favorite Color
All
Favorite Food
Fish'n Chips
Favorite Drink
Cosmo Fizz / Lunar Cider
Hobbies
Guitar, dancing, Starlune, talking
Likes
Authenticity, fairness, openness
Dislikes
Egoism, prejudice
Favorite Artist
Starlune
Favorite Book
Branches of Reality
Favorite Song
Skyfall Glitch - Starlune

Kel’Nashu, a young Pathra from Pulonis (Vesk-6), survived a mysterious Drift incident known as the Skyfall Glitch, during which his parents vanished and he alone was found amid a burst of light, sound, and fractured reality. Rescued by Captain Veyna Rhaz, he grew up on Absalom Station, where he began to understand his emerging Witchwarper abilities and found a new home and Family within the Starfinder Society

Alongside his closest friend and self-chosen sister Nyla Tavik, Kel developed his passion for flying, quantum resonance, and the music of Starlune—a band whose song he heard during the Skyfall incident before they even existed in this reality. During a Meet’n’Glitch event, Starlune’s singer Lyri gave him the name “Prism”, recognizing in him a rare resonance and a stabilizing quantum anchor, marking the moment he fully stepped into his new identity

Now known as Prism, he is an aspiring pilot and Witchwarper cadet: radiant, energetic, a little chaotic, and driven by the desire to explore the stars, uncover the truth behind his Drift-born anomaly, and find his own place in the vast, expanding multiverse.

Portrait Dr. Runeth Taan

Dr. Runeth Taan

Support / Scientist / Brain

"I touched time. It struck back."

Basic Data

Age
43 (Human)
135–189 (post-Glitch anomaly)
Species
Human / Borai
Height
185 cm
Occupation
Theoretical Physicist / Paracausal Researcher
Family
Sarah Saar [missing]

Preferences

Favorite Color
Grey
Favorite Food
Plain toast
Favorite Drink
Cold water
Hobbies
Extending workflow cycles
Likes
Breakthroughs, S.A.R.A.H
Dislikes
Obstacles

Dr. Runeth Taan was once regarded as one of the most brilliant theoretical physicists of his generation. As the lead architect of the classified Project Paracausis, he spearheaded research into the controlled harnessing of temporal energy — a breakthrough that promised to redefine causality itself.

The experiment failed catastrophically. A rupture in spacetime tore him out of linear existence, leaving him neither fully alive nor fully dead — a Borai sustained by unstable paracausal resonance. His entire research team vanished without trace.

Nova Dynamics suppressed the incident, imprisoned Taan, and erased official records of the project. What returned from the Glitch was not the man who entered the chamber.

Now operating in secrecy, Taan continues his work. Not for prestige. Not for power. His calculations no longer aim to control time — but to navigate it.

Somewhere beyond fractured probability, his team — and Sarah Saar — still exist. He does not hope. He calculates.

Portrait third member

A-M05

Support/Technician

"“Not anticipated. Adapting.”"

Basic Data

Age
Unknown
(Activated ~12 cycles ago)
Species
Android
Height
190 cm
Occupation
Systems Analyst / Technical Support Unit
Family
None recorded

Preferences

Favorite Color
Monochrome Blue
Favorite Food
Not required
Favorite Drink
Coolant fluid
Hobbies
Signal analysis, sound pattern observation, system optimization
Likes
Order, consistency,
low-noise environments
Dislikes
Unnecessary inefficiency,
corrupted data,
unpredictable glitches
Portrait fourth member

Patch

[ROLE]

"[Short quote or tagline.]"

Basic Data

Age
[Age]
Species
Ysoki
Height
[Height]
Occupation
[function]
Family
[family]

Preferences

Favorite Color
[Color]
Favorite Food
[Food]
Favorite Drink
[Drink]
Hobbies
[Hobbies]
Likes
[Likes]
Dislikes
[Dislikes]

[Add the short in-universe story for this character here.]

Portrait third member

Va'ruun-Kesh

Tank, Muscle,

"I did not abandon honor to serve duty.
I abandoned duty when it abandoned honor."

Basic Data

Age
24
Species
Vesk
Height
235 cm
Occupation
Soldier
Family
[family]

Preferences

Favorite Color
[Color]
Favorite Food
[Food]
Favorite Drink
[Drink]
Hobbies
[Hobbies]
Likes
[Likes]
Dislikes
Veskarium

Veskarium High Command Archives – Confidential Dossier

Subject: Va’Ruun (formerly Vindasorn)

Designation: Operative / Field Agent (Former Penal Unit)

Classification: Level III – Restricted Access

Date of Compilation: 320 AG – 325 AG

Compiled By: Directorate of Personnel & Operations Records

I. Subject Overview

Va’Ruun, initially recorded under the designation Vindasorn, is a Vesk operative whose field history
reflects both extreme effectiveness and repeated deviation from protocol. Following his defection from Veskarium command and collaboration with Pulonian insurgents, he adopted the name Va’Ruun-Kesh, publicly self-identifying as “Va’Ruun-Kesh of the Pahtra” during the high-profile extraction of insurgent operative Siraal.

Species: Vesk

Height: ~ 7 ’ 0 ”

Mass: ~320 lbs (approximate, operationally relevant estimate)

Unit Assignment: Penal Enforcement Task Force – Reassigned to active field operations post-initial disciplinary review.

II. Operational History – Pulonis Campaign

Deployment to Pulonis (320 AG):

Subject arrived as part of an enforcement contingent tasked with the subjugation of Pulonis and suppression of organized resistance cells. Operational logs note subject’s effectiveness in high-risk engagements and capacity for intimidation, though reports flag repeated deviations from standard protocol, including failure to follow direct command orders in field operations.

Penal Unit Reassignment (321 AG):

Following cumulative insubordination incidents, Vindasorn was reassigned to the Penal Enforcement Task Force. Unit effectiveness suffered disruption due to subject’s unconventional methods and lack of stealth compliance. Subject remained operationally capable but considered a liability for formal chain-of-command missions.

Encounter with Rebel Elements (322 AG):

Subject engaged with known Pulonian insurgents, resulting in tactical compromise and near-fatal injuries. Extraction was conducted under conditions outside Veskarium operational protocol, facilitated by external rebel intervention. Survival in these circumstances was noted as a significant deviation from expected casualty projections.

Defection and Adoption of New Identity (323 AG – 324 AG):

Following the compromise during insurgent engagement, Vindasorn terminated allegiance with Veskarium field operations. He aligned with rebel forces, employing prior combat experience to support insurgent efforts.

324 AG – Notable Incident:

During the extraction of Siraal from an interrogation camp, subject publicly demanded the release of “his kin” and formally assumed the name Va’Ruun-Kesh, indicating identification with allied Pahtra. This marks the first documented use of his self-bestowed title.

Liberation of Pulonis (325 AG):

Subject remained actively engaged in final operations contributing to Pulonis’ liberation. Veskarium records classify Va’Ruun-Kesh’s actions as directly antagonistic to occupation objectives, citing tactical initiative, battlefield effectiveness, and personal influence over insurgent forces.

III. Documented Military Failings

The following items summarize subject’s recorded operational failings from Veskarium archives:

Repeated insubordination to direct orders during multiple field operations (320–321 AG).

Failure to maintain stealth or operational discretion, particularly in occupied territory, resulting in compromised missions (321–322 AG).

Near-fatal casualty incident due to engagement with insurgent forces without proper support or extraction planning (322 AG).

Refusal to follow chain-of-command directives after reassignment to Penal Unit, reducing unit cohesion and efficiency (321–323 AG).

Defection from Veskarium authority, aligning fully with enemy forces (323–324 AG).

Public declaration of alliance with Pahtra, signaling open opposition to Veskarium operations (324 AG).

Uncontrolled influence on insurgent operations, contributing directly to occupation failure (324–325 AG).

IV. Subject Profile – Operational Assessment (Closing Note)

This assessment represents the final review of subject activity prior to Veskarium withdrawal from Pulonis.

Strengths: Exceptional physical resilience, high intimidation factor, capable of independent operations, effective in frontline engagements and insurgent disruption.

Observed Risks: Complete defection from Veskarium authority; fully aligned with insurgent forces; no indication of potential reintegration.

Concluding Recommendation: No further operational control achievable; subject considered permanently hostile. Retain intelligence for historical and post-campaign analysis.

V. Status (Post-Pulonis Withdrawal)

Affiliation: Active with Pulonian insurgent forces; Veskarium operations in Pulonis concluded.

Risk Assessment: High – subject has permanently transitioned from Veskarium allegiance and demonstrated strategic capability sufficient to influence regional power structures.

Archival Note: This dossier constitutes one of the final official entries regarding Va’Ruun-Kesh in Pulonis operational records. All operational references beyond 325 AG are to be considered outside Veskarium authority.

End of Report – Veskarium High Command Archives Document ID: VHC/320-325/VR-OPS

The Humans Behind Starlune, the Nyx Veil & the Cosmic Crew

Behind all the neon lights, AI prompts and virtual avatars stands a real tabletop group from Austria — friends who simply wanted to tell stories together.

We’ve been playing Pen & Paper RPGs together for many years: for a long time we were rooted in the universe of The Dark Eye, but also explored Shadowrun, Vampire, D&D and many more along the way. Only later did we set course for the stars and move our stories into a sci-fi direction.

Out of that shift, our GM created an entirely custom setting: the Nyx Veil, a distant and mysterious mini-galaxy that became the stage for our campaigns and the home of the Cosmic Crew — our fictional team of explorers, misfits and adventurers.

Every character portrait, every song, every written piece and every visual you see on this website is AI-assisted, but shaped by our ideas, our sessions and countless hours of refining, adjusting and imagining together.

The project was never meant to be professional. It’s a celebration of friendship, creativity and shared storytelling — and if anything here inspires you to create your own universe, then we’ve already achieved more than we ever hoped.

If you end up using parts of Starlune, the Nyx Veil or the Cosmic Crew in your own games, or if our music becomes part of your table sessions: we would love to hear from you.

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